Here I will try to collect the most popular/cool looking UI-mechanics used to represent the in-game world map.
Feel free to contact me if you've got something to add!
Classic full screen size flat world map.
'Far Cry' like world map. Full immersion.
3D isometric map.
'Tom Clancy's: The Division' like world map. Map is projected around the player,
while Pawn (player model) is used as a starting point.